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Causing her to pull herself and an enemy together, it’s a meet-in-the-middle type of skill. Hook Shot (E) - Hook Shot has a lengthy cooldown, but it provides Jamila with an engage and escape. The damage of the stealth attack, combined with Phantom Cut, can lop off a huge amount of health from any Champion, and affords Jamila considerable burst - especially when paired with Elusive Strike. While you’ll often use Shadow Dance purely to escape, using the stealth to dive back into a fight in order to gain the bonus attack and the powerful DOT effect, is important. Shadow Dance (Q) - Your primary means of disengaging, or re-positioning, Shadow Dance is a counter that grants stealth, movement speed and a powerful attack. Just remember that you can hold Elusive Strike to significantly increase its leap distance, allowing you to reach players who might think they’re safe. Ideally you want to always leap off a wall, and if you can, inflict the incapacitate before turning your attention to another opponent. Shuriken should be used when near opponents, or at the very least when your allies are.Įlusive Strike (Space) - Although Elusive Strike isn’t particularly quick, if you trigger in at its shortest distance - off of scenery - you can cause an incapacitate at some speed. I regularly see Jamila players poke with it, without following in. What I will stress is to not waste Shuriken. Anyone wanting to evade her will struggle to once slowed, and it provides a perfect opportunity for your team to capitalize on one debuffed player. The slow (30% decreased movement speed) is significant, and ensures few can escape Jamila. Shuriken (RMB) - Causing a snare that lasts 1.5 seconds, Shuriken should be used when pursuing enemies, or retreat. Its range feels slightly longer on the heavy attack, so you can afford to be just a little further back when attacking. Despite that, if you can continue to chase your opponent, or have your team hit them with crowd control, the last stroke of 16 damage is considerable. Against Champions that are moving, it’s sometimes difficult to land the final attack. Stalking Phantom is capable of massive damageĪssassin's Cut (LMB) - Assassin’s Cut is a particularly quick basic attack, that lands a heavy blow on the final swing. Limited sustain (primarily BR's or EX abilities)
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Relies heavily on scenary interaction to be truly effectiveĮlusive Strike and Hook Shot aren't quick attacks If she does use Shadow Dance effectively however, especially with a well timed Elusive Strike to incapacitate one foe, she can often harass with impunity before escaping. Baiting her counter, and punishing her when it’s on cooldown can see her killed incredibly quickly. Having said that, Jamila is easier to punish in comparison to Croak. This combination of burst damage, mobility and crowd control ensures that Jamila can deal massive damage - and get out alive - if played by a skilled individual. In the right hands Jamila is hard to pin down, and her use of Elusive Strike and Hook Shot ensures she can engage easily, while Shadow Dance provides a valuable out. Determined to silence those detractors, Jamila enters the arena to prove her mastery of the Shadow Arts. As the youngest leader in the clan’s history, some call her too inexperienced and undeserving of the title. In terms of playstyle, she falls somewhere between Croak and Shifu, having a kit that mixes burst and crowd control in heavy doses.Ī young assassin from the Shadowblade clan, Jamila suddenly found herself the new leader after the death of her mother, the previous matriarch. Jamila is an incredibly frustrating Champion to fight against, but one that’s a great deal of fun to play.